Test the Effect of Perceived Satisfaction, Motivation and Anxiety on Second Life Environment in Distance Learning Model: Structural Equation Modeling

Elnour Omar, Azhari Drewsh, Abdomalik Ahmed
Views: 207 | Download: 113


The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The Questionnaire was conducted manually. Structural Equation Modelling (SEM) Version 16 and SPSS Version 11.5 were used. A hypothesized model was tested for model fit in the present study. The convergent validity and discriminant validity were conducted. The exogenous variables showed that Motivation was positively and significantly related to anxiety statistically level was 0.29 and Motivation was positively and significantly related to second life statistically level was 0.32 , anxiety positively and significantly related to Second Life statistically level was 0,25 whereas, perceived satisfaction was excluded in this study because did not satisfy statistical requirement. Therefore, the study was conducted in asynchronous learning environment, particularly in EFL course which is offered to undergraduate students at Deanship of Distance Education - Sudan University of Technology and Science (SUST) - Sudan.

Full Text:



Azhari Abd al-Rahim Ahmed Drewish (2012). Assurance quality of distance education. International university of Africa Press.

Aydin, S. (2013). Second life as a foreign language-learning environment. Turkish Online Journal of Distance Education. (14)(1), 53-63.

Christopoulos, A (2013). Higher education in virtual worlds: The use of second life and openism for educational practices. Master thesis. Unpublished. University of Bedfordshire.

Creswell, J. W. (2010) Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research. (4th.ed.)

Fornell, C. & Larcker, D. F. (1981). Structural equation models with unobservable variables and measurement error: Algebra Statistics. Journal of Marketing Research, 18(3), 382-388.

Gump, A. W. (2015). Facilitating motivation in a virtual world with a second language acquisition classroom. PhD thesis unpublished .University of Florida.

Hismaroy, M. (2012). Integrating second life into EFL classroom: Anew dimension in foreign language learning and teaching. Interactional Journal on anew trends in education and their implications, 3(4), 100-111.

Hair, J. F. Black, W. C. Babin, B. J, & Anderson. (2010). Multivariate data analysis. 7th Ed. New York: Pearson Prentice Hall.

Kline, R. B. (2005). Principal and practice of structural equation modeling. (2ed). The Guilford Publication, Inc.

Kruk, M. (2016). Variations in motivation, anxiety and boredom in learning English in second life Retrieved 9th.Nov.2016 from www.polipapers.UPU/index/eruocall/article.

Kamali, T. (2012). Students' experiences and perceptions of anxiety, motivation and self-confidence in second life during task- based language-learning activities in second language the case study of METU. Master degree. Unpublished. Middle East Technical University

Milton, J. Jonsen, S. Hirst, S., & Lindenburn, S. (2012). FL Vocabulary development through activities in an online 3D environment. 40(1), 99- 112.

Oppeheim, A.N. (1992). Questionnaire, design, interviewing and attitude management. (2ed). Martins press Publication.

Peterson , M. (2012). EFL Collaborative interaction in second life. Journal recall, 24(1).

Reeve, J. (1997). Understanding motivation and emotion fort worth. TX.Harcourt prace college publisher.

Rosenberg, M. J. (2001). E-learning strategies for delivering knowledge in the digital age. Published by Mcgraw-Hill.

Sloane, H. N. and Jackson, A. D. (1974). Guide to motivated learners. Englewood cliffs, N. J. Educational technology publishers.

Sussman, B. (2007). Teachers, college students lead a second life. USA Today. Retrieved Oct 25, 2015 from http://www.usatoday.com/news/education/2007-08-01-second-life_N.htm.

Wang, C. X., Hongbo, S., Stone, D. E., & Qiaoquio, Y. (2009). Integrating second life into an EFL program in china : Research collaboration across the continents . Journal of Tech trends, 53(6), 1-14 .

Wehner, A. K., Andrew. W., & Dowrey, S. (2011). The effects of second life on the motivation of undergraduate students learning a foreign language. Journal of computer assisted language, 24(3), 277- 289.

Wang, C., Song. H., Xia, F., & Yan, Q. (2009). Integrating second life into an EFL program: Students' perspesctives. Journal of educational technology development and exchange, 2(1), 1-16.

Wang, C. X., Calandra, B., Hibbard, S. T., & Lefaiver, M. L. (2012). Learning effects of an experimental EFLprogram in second life. Journal of educational technology research and development, 60(5), 143-961.

Yousef, M. S. Jarrah. (2011). An Investigation of the Effects of Knowledge Conversion Processes on Motivation, Learning Strategies, Meta-cognation, and Performance in a Blended Learning Environment. PhD thesis unpublished .University Science Malaysia.


  • There are currently no refbacks.

Copyright (c) 2018 International Journal of Modern Education Studies

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.